....you've come a long way, baby. Your robot is finally fight-ready, and you are poised to take over the universe.
One problem.
Your eyes peer across the Plains of Perfidy and see another giant robot! Someone must have had the same idea as you. It must be destroyed.
Upgrade your robot by answering questions from the Plains of Perfidy's tricksy citizens, winning gold, and dealing with their insane Mayor.
Your objective:
- --Kill the other robot. Yours and it both have 12 hit points. Bring it down to zero.
"The Mayor's dirty word is 'perineum'. You have one minute. Go!"
Game play requires two teams and one Mayor. The Mayor acts as game master and does some prep work beforehand -- check out the
Mayor's Office.
Your box should contain:
-
--One placemat
-
--Two Super Tower Robots
-
--24 trivia cards (blue border)
-
--36 board tiles (brown border)
-
--6 Super Tower Items (blue border, black strap on back)
-
--30 gold tokens
-
--Game pieces
-
--2 d4 dice
-
--Box A,B,C
-
--Pens and paper
Arranging the board
Place the tiles marked 'START' on opposite sides of the placemat, and arrange the remaining board tiles randomly in a 6x6 grid on the placemat.
Place gold tokens on each space marked
Each team chooses a game piece and places on their respective START. This is you, the mad scientist.
Make sure your robot has full health. Equip your robot with a ROBO FIST.
The Mayor decides who goes first. Best shoes? Loudest shirt?
Your turn
Roll the d4. You have that many moves to:
-
--move to an open, adjacent space
-
--buy an item from a workshop
-
--attempt to win gold with a trivia card
If you won gold during your turn, you may attack with your robot.
Movement
During your turn, you may use your movement points to move up, down, left, or right. Your scientist cannot move diagonally or move into a space occupied by another scientist.
Trivia
On your turn, if you are on a
you may draw a trivia card to win that space's token.
If you answer the question correctly or win the challenge, you win that gold piece.
If you lose a question, the gold goes to the Mayor's office.
Be wary -- if you lose a challenge, the gold goes to the opposing team!
A trivia card may have these symbols:
= number of players on a team
= 1 minute
Items
You may use a movement point to buy an item when you are on a ROBO-WORKSHOP.
Current item prices:
Robo Sword
3 Damage
2 Gold
Robo Ax
3 Damage
2 Gold
Bot Saber
5 Damage
5 Gold
Bot Chucks
5 Damage
5 Gold
Combat
If you won gold during your turn, attack with your robot. Damage is indicated by the number on your currently equipped weapon.
Super Towers is meant to be a rogue-like board game, changing with every playthrough. To keep each game fresh, the mayor must prepare with the following:
Customize The Challenge Deck (optional)
-
--determine which cards in the deck to keep. Do you like playing songs, but hate quoting movies? Keep the "notes m'goats" cards, and take out "quotes m'goats"
-
--add in your own trivia and challenge ideas to the deck.
-
--ensure that there are at least 24 cards in the deck
Update Old Challenges (required)
-
--new color trivia, movies, songs, joke topics, and physical challenges are all required for each playthrough of the base game
-
--some cards will not need updating unless you choose, such as the box-opening challenges or "papier"
-
--all required updates will be listed in the Mayor's office
"It looks like a lot of fun, but it isn't"
"Jesus Christ, John, just...Jesus"
"Poop. Poop everywhere...."
"It's like the Ball Backyard of games. My favorite"
"I like it a lot but I don't have anything funny or witty to say"
"I want to play all the time -- even when my hallway from the shining time is happening"